Thursday, November 3, 2011

Embracing Limitations



More recently, my own work has consisted of very primitive shapes that make up the majority of my design - especially when it comes to work using in new 3D programs. Using primitive shapes as a way to learn new programs is great, but can this aesthetic be pushed further?

Sometimes when you want to focus more on the animation than the actual modeling of characters or environments, you can keep your models relatively simple. This designer/animator created a piece that not only embraces limitations, but pushes them to a new level. Everything in this piece is made of cubes. Even 8bit looking dust particles!?!?! Amazing.

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